Suddenly motion gaming didn’t just matter – it was an essential part of the game, and the experience of that style of play wasn’t possible with a traditional control.Īs if being the definitive game of the Wii generation wasn’t enough, Skyward Sword was an incredible Zelda experience, featuring some of the best dungeon design we’ve seen in the series, and packing one powerful narrative that increasingly escalated, culminating into one of the best endings we’ve seen in any game anywhere. Players would need to swing the Wii remote with precision. No longer would the franchise’s iconic hero, Link, swing his sword with the press of a button. It took a series - renowned for its innovations over the span of several decades – and completely revamped its core controls, thereby fundamentally altering its core gameplay. Then The Legend of Zelda: Skyward Sword arrived. Yet what Wii lacked was a game that fully and comprehensively proved its notion of movement-based play was right, that it could not only redefine a franchise, but do it for the better. Heading into 2011, even as the system was fading in popularity, Wii was home to dozens of great games, several of which can easily be regarded as some of the best in history. Publisher: Nintendo | Developer: Nintendo Super Mario Galaxy 2 will always be remembered as one of the greatest games in a generation. Whatever Mario on Wii U looks like, it's sure going to have a tough time beating this game. Even better is that Nintendo never dumbs down the difficulty, offering an adventure that is accessible to the inexperienced and experienced alike. Even more impressive is how new concepts are regularly introduced in an intuitive, logical manner. With level design alone, Galaxy 2 is a textbook example of taking simple ideas and expanding upon them in remarkable ways. What the title doesn't necessarily do in originality or innovation, it more than makes up for it in creative spirit and a true evolution of the 3D platforming/adventure genre. It might seem blasphemous, but it wouldn't be too tough to argue that Super Mario Galaxy 2 is better than Super Mario 64. Bounty Hunter also connects to the movies in that it explains how Jango became the model for the Clone Army of the Republic, and how he became acquainted with Zam Wesell, who makes an appearance in the movies.Publisher: Nintendo | Developer: Nintendo EAD Tokyo The 3rd person action title also includes full motion cut-scenes designed by Industrial Light and Magic and Skywalker Sound, plus a few hidden extras and Easter eggs. Bounties allow the player to unlock bonus materials. Jango must identify them with his helmet gear, and catch them alive.or dead. Bounty Hunter also has the unique bounty hunting system, where each mission has a specific number of bounties hiding out in the level. Jango has his trusty dual pistols to help him out, but also has the ability to use his flame thrower, jet pack, poison darts and much more. To win the contract, you must complete a range of missions and collect the bounties on worlds very familiar to Star Wars fans. Every other bounty hunter in the galaxy is willing and able to do the job, so you must work hard to gain the contract from Darth Tyranus. Chosen to be the blue-print for the Clone Army, Jango must now prove himself in order to gain the biggest job on the streets, wiping out the deadly cult, Bando Gora. Jango Fett is about to take on a project that could make or break his bounty hunting career, and his life.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |